Welcome to the UPenn ACM SIGGRAPH Wiki. This is intended as a repository for information about tools we use — Maya, Pixar's RenderMan — as well as project-specific details. It is paramount to the utility of this wiki that it stay organized.
Our Animation Department offers weekly tutorials to gain practical knowledge of applications such as Maya and Renderman, allowing students to learn and immediately apply their newfound skills to our animation projects. Our first production, Dink!, is an award-winning, fully CG animation featuring a college-age cockroach’s first RA meeting.
Our Game Department is working on a realtime 3D game using several different programming languages. For rendering we’ve chosen the open-source OGRE library. Game assets are created in Maya and processed by custom tools. Our standard build environment is Visual Studio 2005 and our engine is written in C++. We hope to offer workshops and instruction in low-level 3D using OpenGL and higher-level material using OGRE.
Mark Fickett is currently the head administrator; let him know if you want any configurations changed. You may sign up an account for yourself, but you will not have administrative privileges by default; again, ask him to set you up. (You will then be able to add other admin. users.)
A page for Discussion is available (in place of the MediaWiki ‘talk’ pages) to discuss changes.