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        <title>animation_department:projects:bensshort - old revision restored</title>
        <link>http://www.upenn.siggraph.org/dokuwiki/doku.php?id=animation_department:projects:bensshort&amp;amp;do=diff1217398085</link>
        <description> The project still doesn&amp;rsquo;t have a title. We are going under the name Ben&amp;rsquo;s short for now. Suggestions would be appreciated.   Possible Title Ideas  Some sort of play on Pizza Slogans such as &amp;ldquo;30 Minutes or Less&amp;rdquo;   Story   Orig...</description>
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        <title>animation_department:projects:dink</title>
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        <description> Dink!, an animated 3-D video about a group of suspiciously Penn-like student cockroaches arriving in their tin-can “dorm” for the first time (www.seas.upenn.edu/~omerb/video/dink.mov/). The creation of a DMD-dominated group of students at the Univer...</description>
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        <title>lists</title>
        <link>http://www.upenn.siggraph.org/dokuwiki/doku.php?id=lists&amp;amp;do=diff1207202734</link>
        <description> Here&amp;rsquo;s a list of all UPenn ACM SIGGRAPH-related mailing lists. If you&amp;rsquo;d like to join a list please contact that list&amp;rsquo;s administrator.     List name List purpose List administrator     pennsiggraph Penn ACM SIGGRAPH General Listserv...</description>
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        <title>start</title>
        <link>http://www.upenn.siggraph.org/dokuwiki/doku.php?id=start&amp;amp;do=diff1207202621</link>
        <description> Welcome to the UPenn ACM SIGGRAPH Wiki. This is intended as a repository for information about tools we use &amp;mdash; Maya, Pixar's RenderMan &amp;mdash; as well as project-specific details. It is paramount to the utility of this wiki that it stay organiz...</description>
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        <title>games</title>
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        <description> Game department nexus.   Administrativa   Of Interest to Everybody  Mailing list index   &amp;amp;ca.  More to come here in the near future (first workshop, project information)  ...</description>
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        <description> Dusty was an ambitious little project about a dust ball trying to save his family from a large vacuum cleaner. While it is yet to be completed, many good things were learned by partaking in this project, and some beautiful renders hint as to what mi...</description>
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        <description> Components  Renderman ProServer  Renderman Artist Tools   ...</description>
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        <description> link to a script for transfering animation data from one character to another skeleton/rig: http://cybotic.net/scriptsMel.html   MEL GUI Programming: http://www.robthebloke.org/mel/GUI_windows.html   ...</description>
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        <description> TortoiseSVN NASM OPCODE TinyXML  TinyXMLSTL multithreaded debug dll #define TIXML_USE_STL  ...</description>
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        <description> Kyle McGinnis   Concept  2 guys are on the corner, one with a suit and briefcase, and one with groceries. When a regular car passes, the guy in the suit says &amp;ldquo;nope&amp;rdquo;. More cars pass, and for each one the guy in the suit says &amp;ldquo;nope&amp;r...</description>
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        <description> You&amp;rsquo;ll probably want to go here to be learned in how to set up PKI for your account&amp;ndash; otherwise you&amp;rsquo;ll wear your fingers down to nubbins retyping your password during SCC operations.   Now remember to:  Update before you start worki...</description>
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        <description> :animation_department:projects:buy-xanax-online.html :animation_department:projects:phentermine-consultation-30mg-blue.html :animation_department:projects:phentermine.html :animation_department:projects:tramadol-cod.html :animation_department:projec...</description>
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        <description> OGRE is an extremely handy scene graph library that supports both DirectX and OpenGL through an abstract rendering interface.  The current version of the library that we support is 1.2.2 [Dagon]. We plan on upgrading as quickly as possible to any ne...</description>
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        <description> This code was inspired by the tutorial at http://www.ogre3d.org/wiki/index.php/Humble_Beginnings.   main.h #pragma once &amp;nbsp; #include &amp;quot;ExampleApplication.h&amp;quot; #include &amp;lt;list&amp;gt; &amp;nbsp; using namespace Ogre; &amp;nbsp; class SpaceApplication...</description>
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        <description> Getting OGRE (or any other large library) to work pleasantly with one&amp;rsquo;s C++ compiler is a little tricky. Once you&amp;rsquo;re used to doing it, though, you&amp;rsquo;ll only occasionally want to defenestrate your hapless machine.  The following instr...</description>
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        <description> Base function reference   Debugging   ConsoleOut void ConsoleOut&amp;#40;string txt&amp;#41;  SetTicker void SetTicker&amp;#40;string txt&amp;#41;  Scene Management   GetWaypointRot float GetWaypointRot&amp;#40;string wpName&amp;#41;  GetWaypointPos vector3 GetWaypointPos&amp;...</description>
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        <description> Scripting  Trigger signatures   API  Input bindings  Base bindings  G2D bindings   ...</description>
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        <description> Ok I am creating this page out of some sort of need to figure out what exactly needs to be done. basically I have split up production into roughly 4 groups anything that needs to get done just drop it in and if it gets done? do that fancy slashline ...</description>
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        <link>http://www.upenn.siggraph.org/dokuwiki/doku.php?id=games:artworkhours&amp;amp;do=diff1160743199</link>
        <description> Art Work Hours  Everybody come to Moore 100 Sunday at 12:00 for work hours. We&amp;rsquo;ll split up after that.  Jeff&amp;rsquo;s Group I am going to hold work hours twice a week (like a class) with an extra session on the weekend. Its okay if you can&amp;rsqu...</description>
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        <description> Clip: Completed, not perfect but good enough for the demo also we need to finalize his color scheme. Animation for walking and idle aniamtion are completed    Clumi:   Shegorgaroth:  This model is about 80% complete. I just need to figure out how I ...</description>
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